![]() Whatever animation is supposed to be there that goes unseen will not prevent you from completing the game, as it did not stop me from doing so. My solution to making Myst work does not prevent you from seeing it there on the floor. I remember the key animation you mentioned. To take a game that is completely unplayable to a completable one, I think I’ve done my job well. I assure you I completed the original Myst even with this problem, having no prior knowledge of how to solve the puzzles. I did not discover a solution to this small visual glitch, but it only presents itself about 3 times in the game. (For example, the PSI gauge on the furnace in the cabin.) Without it, a few objects in the game sometimes show incorrectly or motionless when they should otherwise be animated. My solution fails to include some sort of animated image decompresser (I forget the name). My Additional Notes in response to SkipG You are correct. If it’s anything like mine it should all work. (optional) Check iTunes and QuickTime for their own functionality. You should probably see a cool explosion now as your PC CATCHES FIRE. If all else fails, place a Myst-compatible version of the QuickTime.gtp (preferences file) into the same folder with QuickTime.gts. Please note, if your settings screen looks any different than I have described, just look for a section for “Video” or “Display” and change to Safe Mode where you see it. Switch to “” and select “Safe Mode (GDI Only)”. If the game CRASHES here, it is because you also need to run QuickTime in safe-mode. It should only take a few seconds to discover if you now see the intro movie or in-game user interface. Copy the Myst-compatible QuickTime.gts to your %WINDIR%\system32\ folder. Make a backup copy of your existing QuickTime.gts file (of course) and then acquire a Myst-compatible version of QuickTime.gts gathered from a working QT4 installation. If you experience a black screen with “wind sounds”, and maybe have a hand cursor, but cannot do anything except exit the game, you need a Myst-compatible QuickTime.gts file placed into your Windows’ System32 folder. Run this program in compatibility mode for: Right-click on Myst.exe and choose ‘Properties’. As my own addition to these steps, I upgraded back to QT7 but figured out a way to keep the only files needed by Myst (MME).Ģ. I required both downgrading *and* turning on QT safe mode to get Myst working. Some of you may have already tried QuickTime in Safe Mode and some may have already tried installing the older version of QuickTime. The second file, QuickTime.gtp, is optional except for the fact that it contains your preferences of “safe-mode” set as a recommendation of other posts (and this one!). QuickTime.gts (from QT4 or otherwise compatible QT version) must be present at c:\WINDOWS\system32. c:\WINDOWS\System32\QuickTime.qtp (saved preferences) c:\WINDOWS\System32\QuickTime.qts (guts)Ģ. The only downside is an outdated QuickTime settings screen that is the result of replacing these files.ġ. By providing the files below (gathered from a QT4 installation, from the game CD) and overwriting any of these files provided by QT7 I have been able to have Myst (MME), iTunes7, and QT7 all function correctly at the same time on Windows XP SP2. It is far from a perfect port, but it is the same beloved game it always has been, and like an old friend slightly worse for the wear, you’ll still be glad for the chance to spend some time with it.Myst Masterpiece Edition (MME) relies on only a few QuickTime4-related files to be located in c:\WINDOWS\System32\. It’s a great opportunity to connect with your gaming nostalgia, and if the Switch is your platform of choice, you can still get a great deal of enjoyment out of realMyst: Masterpiece Edition. That having been said, Myst itself is a great game, arguably one of the all-time greats, and none of the things that make Myst so special are changed by the issues with this particular release. It seems that the game could have benefited from some additional optimizations for the platform, and perhaps those could come in the future, though I wouldn’t hold my breath for that. I think that on paper, it makes a lot of sense to bring Myst to the Switch, but the execution leaves something to be desired for me, especially when talking about a game that isn’t exactly new and doesn’t seem like it ought to be taxing from a performance perspective. RealMyst: Masterpiece Edition on Switch is a curious to me.
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